local L0_1, L1_1, L2_1
L0_1 = {}
L1_1 = {}
L1_1.x = -512.0
L1_1.z = -512.0
L0_1.begin_pos = L1_1
L1_1 = {}
L1_1.x = 1024.0
L1_1.z = 1024.0
L0_1.size = L1_1
L1_1 = {}
L1_1.x = -1.676
L1_1.y = 5.723
L1_1.z = -54.763
L0_1.born_pos = L1_1
L1_1 = {}
L1_1.x = 0.0
L1_1.y = 0.0
L1_1.z = 0.0
L0_1.born_rot = L1_1
L0_1.die_y = -20
L1_1 = {}
L1_1.scene_id = 3
L2_1 = {}
L2_1.x = -1.676
L2_1.y = 5.733
L2_1.z = -54.958
L1_1.safe_pos = L2_1
L2_1 = {}
L2_1.x = 0.0
L2_1.y = 0.0
L2_1.z = 0.0
L1_1.safe_rot = L2_1
L0_1.room_safe_pos = L1_1
L1_1 = {}
L1_1.x = -1000.0
L1_1.z = -1000.0
L0_1.vision_anchor = L1_1
scene_config = L0_1
L0_1 = {}
L1_1 = 1069
L0_1[1] = L1_1
blocks = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L2_1.x = -512.0
L2_1.z = -512.0
L1_1.min = L2_1
L2_1 = {}
L2_1.x = 512.0
L2_1.z = 512.0
L1_1.max = L2_1
L0_1[1] = L1_1
block_rects = L0_1
L0_1 = {}
dummy_points = L0_1
L0_1 = {}
routes_config = L0_1
